Safe Mechanic — Serious Point Games Internship
Tech: Unity · C# · Visual Studio
During my internship at Serious Point Games I was tasked with designing and implementing a safe/lock interaction mechanic in Unity from scratch. I researched how similar systems are built in commercial titles, then developed a clean, reusable C# implementation to industry coding standards. Alongside the code I produced low-level documentation so other team members could reproduce and extend the mechanic independently.